JOKER ENGINE 1.0d4
(c) 1999-2002 by M. Uli Kusterer, all rights reserved.


WHAT IS JOKERLIB/THE JOKER ENGINE?

The Joker Engine is a shared library that contains code that knows how to
execute simple HyperTalk scripts. It is useful if you want to add support
for a scripting language to your applications and you want to use a simple
yet powerful language that is easy to learn.


WHAT'S PART OF THE PACKAGE:

JokerLib consists of the "Joker Engine" shared library, the
"JokerLib.h" header file, a folder containing documentation and an
example application demonstrating how to use the Joker Engine.

The JokerLibTest application consists of the files JokerLibTest.mcp,
JokerLibTest.c and JokerLibTest.rsrc. There's also a pre-built version of
the application included.


DISTRIBUTION:

This is a pre-release version of the JokerLib distribution. Since it is not
finished nor fully tested, you may use this freely in non-commercial
products, given that you display the splash screen at startup or shutdown of
your application. Should you really want to use this in commercial software
or shareware, contact me. I plan on having similar licensing terms for the
final release, but no promises.


AUTHOR:

M. Uli Kusterer
	witness@weblayout.com
	witness@t-online.de
	witness@mac.com
	witness.of.teachtext@gmx.net
http://www.weblayout.com/witness


REVISIONS:

1.0d1	-	First public release.
1.0d2	-	Added floating point number support, fixed "newline" constant
			in demo, added splash screen, compiled docs.
1.0d3	-	Added custom object support, improved user property support,
			changed custom command callbacks to be per-command instead of
			one callback for all. Added some functions and commands.
1.0d4	-	A few bug fixes in Joker, a few fixes in the docs, some new
			syntax and new icons and a new splash screen, and recompiled
			with CodeWarrior Pro 7.

